Part 29: The Beast On The Mountain
Update 28 - The Beast On The Mountain


MUSIC: Act 6















And so we start Act 6, the penultimate act. Act 5 had some heavy moments, but Act 6 is where things get... a bit real. The spirit world has collapsed entirely, and monsters now have free reign on Earth. And not the good kind of monsters like the cute troll couple, the scary kind of monsters. We've got to make our way up to the mountain's peak, which is going to be a very perilous journey. Let's get started.



This forest is super quiet. No music is playing, the wind is faint, with Bard's footsteps being the loudest sound of note. The game having so much music in the first parts of the game, then pulling back on that really adds some tension to scenes.






...That's... also a way of adding tension

I guess we found the beast!... Or it found us... Let's hurry through this forest and see if there's a nearby town.




Oh great! There was a little village just up the road from us. It's still really quiet, so maybe we'll check around and see if the town is just on a day off.

Hi there! Anybody ho-


...Oh. Nobody's here... and the house looks like some kinda disaster happened here. Maybe we should check around the village for signs of life.






Did everyone flee? I guess... that's much better than the alternative...








We can, technically, just walk on past the monastery and head up the mountain if we wish. We aren't going to do that, because where would we be without an update focused on talking to people?


At least we get confirmation that the townsfolk fled to safety. It'd be really dark for this game to shift into an entire town being murdered in the opening parts of the act.











Kenneth and his friends are big into "The End" and what it means to them. The End is, of course, referring to Eya's new song. That new song... which heralds the end of this universe. Let's go around and meet the monks before continuing on, there's not many of them.


Patrul has taken a very fatalistic view to this, though does have some positive outlooks on the whole end of the world thing. Granted, it's much easier to be grateful for living a life of 70+ years compared to only living a life of 20 years. I'd very much disagree with the belief that we should just accept this though, and I'm sure Bard agrees seeing how he is determined to get the Earthsong.


Huang seems to have taken the "Jesus returns" view of this. It'd probably be the most common belief, who would want to believe the world ending just makes it all actually end? That there's nothing left to learn, explore, or understand about life.

Though he also seems to be borderline-cultish about it. But hey! The world's ending, do whatever makes you happy buddy.




We're insignificant, got it.

But she's specifically laid out an emergency escape that can override her plan! Why would she give us an out, if she wouldn't want us to use it? Bhami seems even more fatalistic than Patrul was. Bhami was the last monk here, however, we have a special guest star to speak with before leaving...


Translation: There's a dance up in the mountains if you can find it.






Mask has always been pretty philosophical on our adventure, but it kinda started out seeming faux-stoner philosophy. But uh, he's actually starting to really get real and have a much more positive view on things, especially when surrounded by these monks who have already decided the world is ending and there's nothing anyone can do. Mask kinda went from a joke character to a good character, and did so in a somewhat subtle way.


We're done with the monastery, and it's time to head up the mountain... and likely go deal with this beast.



MUSIC: Mount Ichor Climb




The climb has been calm, as of yet. No monsters, or beasts. In fact, our biggest peril has been platforming.





Yeah, so we aren't making that jump. There's no Mohabumi blocks to utilize, no magic plants, etc. Only way to go is down!

Uh oh... the screen is getting really fuzzy. Are there... monsters below us?

Oh, this bubble seems to be the cause. It looks like it trapped that poor bird... can we release it?


Why, yes we can! The color/direction of the wire coming off the bubble corresponds to where we need to sing. Once we unlock all of them...



MUSIC: Mount Ichor Birds

The bird has been freed! The bird will now help us out by carrying us in the direction we point it at.


The bird will only fly for a certain distance (about 5 seconds) before flinging Bard in that direction. Some birds will carry us the whole way, but this bird needs to be babysat a little to get us to the top.

We can call the bird by singing within the radius of the bird. The radius will appear when we sing, so we know how close Bard needs to be for the bird to come pick him up.



A little too close to the edge, but Bard made it! And that's all that counts.



Another bird, with a clear path of where we need to go.





After using two birds to get across those chasms, there appears to be another bird stuck in a bubble in this ridge. The first birds were friendly, so let's go help this one!



This bird has to catch us in mid-air because we are currently over a bottomless pit! Again, there's no penalty so finding that out first isn't a big deal, but it does mean you need to make sure the bird is right below you as it can move around a bit.


It's time for bird to bird action. There's several birds we have to use to get to other birds with no platforms in between them. The birds are a little finicky and won't try to get you until you're out of the claws of the other bird, so timing is crucial throughout this process.




Here's an annoying bird. This bird will only fly at the top of this area, and can't be reached if you're on the platform below it. So if you fall or otherwise don't make it to the bird, you have to retreat to the previous bird to reach this one.





Uhhhhhh... hello there! Mr... Mr Beast!! Lovely weather we're having today, huh? Bard doesn't have any meat on his bones by the way, all skin! Very not tasty!!

MUSIC: Silence



Is... the beast leading us to these spots? Is he guarding them? I'm really confused as to why these birds are all trapped in the first place, but let's free them anyway!




MUSIC: Mountainbirds Released!



Despite it looking like only one bird was freed, the entire mountain is now covered in birds, ready to help fling us to our next destination!





We're gonna head to the right and use that bird to take us higher, there's no real reason for it, other than to show off the full amount of birds in this area. Now, as we've learned in the past, you want to move to the upper right side to progress the game. This is still true here! But uh... we're gonna take a detour to the left side.






Now why would we head to the left side instead? Because here lies a fantastic secret...


...Mask.






VIDEO: THE FINAL DANCE





Bard about to dab on all dem haters.

I never thought I'd enjoy seeing a dab unironically, but here it is, and boy do I enjoy it! The dab is great and even makes a sound when you go into the pose for it. Is it the best dance? I think that's a debate since there's been some extremely good dances, but it's definitely a contender.